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  • Yojimbo - Tuesday, October 31, 2017 - link

    It's not clear to me how this is useful for VR. AR, OK. But, what sort of image processing do they do on a rendered image? Anybody have an idea?
  • Pork@III - Wednesday, November 1, 2017 - link

    How Schwarzenegger pull out fully dynamic high resolution holograme from handwatch in Total Recall :D
  • Hurr Durr - Wednesday, November 1, 2017 - link

    GET YOUR ASS TO MARS
  • Hurr Durr - Wednesday, November 1, 2017 - link

    Last thing I need form any display is to be "assertive". Youll take the settings I need, goddamn it.
  • StrangerGuy - Wednesday, November 1, 2017 - link

    HDR is the new 3D fad.
  • A5 - Wednesday, November 1, 2017 - link

    Except it's useful and doesn't require any user effort to enable.
  • jimjamjamie - Wednesday, November 1, 2017 - link

    Except HDR is actually good and doesn't need glasses
  • SharpEars - Thursday, November 2, 2017 - link

    This is clearly some european dumb ass that doesn't speak English forcing their mother tongue on the translator.
  • SydneyBlue120d - Wednesday, November 1, 2017 - link

    Is Vulkan involved in some way? Too bad they didn't include Dolby Vision HDR decoding.
  • LiviuTM - Wednesday, November 1, 2017 - link

    This is about dedicated hardware and its firmware, which is lower level than Vulkan/OpenGL.
  • SydneyBlue120d - Wednesday, November 1, 2017 - link

    Thank You.
  • tuxRoller - Thursday, November 2, 2017 - link

    Ugh, no DV, please. There are standards that won't cost crazy amounts of money that far outstrip the capabilities of current tech (but yeah, DV allows up to 10k nits! Super! Now you've matched the noon luminance of the sun!).
    I'm really happy industry has started paying attention to these cash grabbers and begun developing royalty free standards (AV1 is another that has really put mpegla in a bind).

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